![]() The basic karakuri can be used either offensively or defensively. We Have The Technologyīut what’s a stack of boxes and a Fortnite-esque building mechanic add to the hunting genre, you ask? A lot. You can conjure crates, springs and gliders- among a few others- that can help out either during exploration or during battles. It has a trick up its sleeves in the form of karakuri. Movement around the map is fluid when going at fast speeds (and janky when precise small movements are made), plenty of different routes to take (or make- put a pin on that) to the various areas, and weapons feel astoundingly satisfying to use should you grasp the way how each weapon operates.īut Wild Hearts is no MonHun clone. But Wild Hearts gets really, really close to MonHun territory in how the gameplay feels. The core gameplay loop is undoubtedly familiar to fans of the genre. You can hunt solo- accompanied by a little roly-poly Tsukumo should you wish- or hunt as a party of up to three players. And you also have the power of ancient technology called karakuri to conjure building blocks to aid you in battle. You have one weapon at your disposal, with each of the eight weapon types available having completely different movesets. You go around the map looking for one to hunt, then engage in what’s essentially a boss battle. Wild Hearts is all about hunting down giant monsters, kemono as they called here. That long explanation should inform you of my perspective, who has dabbled with some hunting games but is far from what you would call a seasoned player, so basically a newcomer, a noob.Īnd from the 40 hours I’ve spent on Wild Hearts, I can safely say, with all the context of where I’m judging this game from, this game’s phenomenal. Yet still, I never got stuck in with hunting games, but I enjoyed what I played despite only understanding a mere fraction of what the genre offers. I did give Monster Hunter World a shot for about 18 hours, and even tried Dauntless for a bit, but it’s God Eater, of all things, that really made hunting games click for me. That said, I have played hunting games before. The depth is fascinating but I just never felt like I could be any good at timing iframe dodges and memorising attack patterns. It’s amazing that you can be that technical and minute in what is essentially a co-op game about beating big bosses on repeat. I know people who are deep in the monster-hunting genre and the way they talk about these games scares me.
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